Port Lussuria

  Vampire the Masquerade Setting & Creation Rules

 This part of the site details the basic setting for the game that most vampire characters would no, or quickly discover about the city they are about to enter. There are far more addition and hidden details, but those are left for in game exploration.

 We have a few adjustments for the vampire setting that are details in the character creation area. Please refer to the house rules page for rulings that affect ALL systems. 

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 Tremere Setting & Creation Rules

Setting

 The Tremere of Port Lussuria have a lot of work to do to establish themselves. The city is ruled by Setites and Giovanni, who naturally have a sense for and disdain for thaumaturgy. In the past, other chantry attempts have failed - and usually under very bizarre or horrific circumstances.

 Currently, there is no chantry established in OR near Port Lussuria. It is the duty of the players to create their own chantry in game.

Creation

 The following lists on this topic cover what is allowed and disallowed in regards to Thaumaturgical Paths and Rituals. The Tremere are a VERY diverse clan, with many facets. Some of these facets are extremely rare, unbalancing, or no longer exist in a modern setting. To be fair to players, and offer a reference we have published a general guide to the Tremere on Port Lussuria - World of Darkness.

 First off, ALL Tremere starting character WILL start with Path of Blood as Primary Thaumturgical Path. The Path of Blood is a standard to the clan Tremere, would be taught to younger initiates as their  "101" introduction to Thaumaturgy in a normal game setting. It simply makes little sense to teach a neonate the more strange and advanced paths, without first learning the basics.

 Secondly, what is not allowed... the key word here is NOT allowed:
*All Dark Age based Paths and Rituals (This is not a Dark Ages game, you may not have a DA character)
*All supplemental Paths and Rituals described in Blood Sacrifice
(Most are extremely rare to begin with)
*All Dark Thaumaturgy period. This discipline went buhbye when the Tremere Anti went buhbye.
*Anything not covered by the allowed list, please feel free to consider NA. There are so many strange unbalanced paths and off shoots, that it is easier to be an "allowed list" than a "not allowed" list.

 

What Paths ARE allowed*

  • Path of Blood 1-5
  • Lure of Flames 1-5
  • Movement of the Mind 1-5
  • Path of Conjuring 1-5
  • Elemental Mastery 1-5
  • Green Path 1-3
  • Neptune's Might 1-3
  • Spirit Manipulation 1-5
  • Weather Control 1-2
  • Thaumaturgical Countermagic 1-2
  • The Focused Mind 1-5
  • Hearth Path 1-5
  • Mastery of the Mortal shell 1-3
  • Oneiromancy 1
  • Path of Blood's Curse 1-5
  • Faux Path 1-5
  ***Keep in mind, the long learning times for Thaumaturgy. Thaumaturgy is something that will (by the books) take decades to master. In addition, even if you find a mentor for something like "Weather Control", due to its rareness the odds of finding a MASTER Thaumaturgical path is very rare. The 1-5 scale following each path, reflects what reasonable level you could find to be taught to you based on how common the path is. The more rare the path, the more rare a high rating in the path is.***

 Rituals ALLOWED

Level One
Defense of the Sacred Haven
Wake with Evening's Freshness
Communicate with Kindred Sire
Deflection of the Wooden Doom
Blood Mastery
Purify Blood
Bind the Accusing Tongue
Engaging the Vessel of Transference
Incantation of the Shepherd
Purity of Flesh
Brand of the Paramour
Encrypt Missive
Expedient Paperwork
Impressive Visage
Purge the Inner Demon
Rite of Introduction
The Scribe
Level Two
Ward v Ghouls
Principal Focus of Vitae Infusion
Inscription
The Open Passage
Ritual's Recognition
Blood Walk
Donning the Mask of Shadows
Warding Circle v Ghouls
Bureaucratic Condemnation
Extinguish
Impassable Trail
Steps of the Terrified
Level Three
Incorporeal Passage
Pavis of Foul Presence
Power of the Pyramid
Sanguine Assistant
Shaft of Belated Quiesence
Ward v Lupines
Warding Circle v Lupines
Blood Allergy
Cleansing of the Flesh
Major Creation
Track Transgressor
Level Four
Bone of Lies
Blood Certamen
Soul of the Humunculus
Unweave Ritual
Heart of Stone
Splinter Servant
Ward v Kindred
Warding Circle v Kindred
Infirm Inert
Rend the Mind
Return of the Heart
Scry
Level Five
Stone of the True Form
Escape to a True Friend
Ward v Spirits (This does not mean SPECTRES)
Enchant Talisman
Blood Contract

*Abandon the Fetters - is NOT allowed because of how RARE it is, and how players abuse it. Everyday Tremere are technically NOT suppose to have this.

 Gargoyles

 Gargoyles are an extremely rare bloodline, and we feel have no place in this setting. In the game currently, there is no standing chantry in Port Lussuria, thus further impeding the presence of gargoyles in the city.

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