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Tremere Setting & Creation Rules
Setting
The
Tremere of Port Lussuria have a lot of work to do to
establish themselves. The city is ruled by Setites and
Giovanni, who naturally have a sense for and disdain for
thaumaturgy. In the past, other chantry attempts have
failed - and usually under very bizarre or horrific
circumstances.
Currently,
there is no chantry established in OR near Port
Lussuria. It is the duty of the players to create their
own chantry in game.
Creation
The
following lists on this topic cover what is allowed and
disallowed in regards to Thaumaturgical Paths and
Rituals. The Tremere are a VERY diverse clan, with many
facets. Some of these facets are extremely rare,
unbalancing, or no longer exist in a modern setting. To
be fair to players, and offer a reference we have
published a general guide to the Tremere on Port
Lussuria - World of Darkness.
First off, ALL Tremere starting character WILL start with Path of Blood as
Primary Thaumturgical Path. The Path of Blood is a
standard to the clan Tremere, would be taught to younger
initiates as their "101" introduction to
Thaumaturgy in a normal game setting. It simply makes
little sense to teach a neonate the more strange and
advanced paths, without first learning the basics.
Secondly,
what is not allowed... the key word here is NOT allowed:
*All Dark Age based Paths and Rituals
(This is not a Dark Ages game, you
may not have a DA character)
*All supplemental Paths and Rituals described in Blood
Sacrifice (Most are extremely rare
to begin with)
*All Dark Thaumaturgy period. This discipline went
buhbye when the Tremere Anti went buhbye.
*Anything not covered by the allowed list, please feel
free to consider NA. There are so many strange
unbalanced paths and off shoots, that it is easier to be
an "allowed list" than a "not allowed" list.
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What Paths
ARE allowed*
-
Path of Blood 1-5
-
Lure of Flames
1-5
-
Movement of the
Mind 1-5
-
Path of Conjuring
1-5
-
Elemental Mastery
1-5
-
Green Path 1-3
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Neptune's Might
1-3
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Spirit
Manipulation 1-5
-
Weather Control
1-2
-
Thaumaturgical
Countermagic 1-2
-
The Focused Mind
1-5
-
Hearth Path 1-5
-
Mastery of the
Mortal shell 1-3
-
Oneiromancy 1
-
Path of Blood's
Curse 1-5
-
Faux Path 1-5
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***Keep
in mind, the long learning times for
Thaumaturgy. Thaumaturgy is something that
will (by the books) take decades to master.
In addition, even if you find a mentor for
something like "Weather Control", due to its
rareness the odds of finding a MASTER
Thaumaturgical path is very rare. The 1-5
scale following each path, reflects what
reasonable level you could find to be taught
to you based on how common the path is.
The more rare the path, the more rare a high
rating in the path is.*** |
Rituals ALLOWED
Level One
Defense of the Sacred Haven
Wake with Evening's Freshness
Communicate with Kindred Sire
Deflection of the Wooden Doom
Blood Mastery
Purify Blood
Bind the Accusing Tongue
Engaging the Vessel of Transference
Incantation of the Shepherd
Purity of Flesh
Brand of the Paramour
Encrypt Missive
Expedient Paperwork
Impressive Visage
Purge the Inner Demon
Rite of Introduction
The Scribe |
Level Two
Ward v Ghouls
Principal Focus of Vitae Infusion
Inscription
The Open Passage
Ritual's Recognition
Blood Walk
Donning the Mask of Shadows
Warding Circle v Ghouls
Bureaucratic Condemnation
Extinguish
Impassable Trail
Steps of the Terrified |
Level Three
Incorporeal Passage
Pavis of Foul Presence
Power of the Pyramid
Sanguine Assistant
Shaft of Belated Quiesence
Ward v Lupines
Warding Circle v Lupines
Blood Allergy
Cleansing of the Flesh
Major Creation
Track Transgressor |
Level Four
Bone of Lies
Blood Certamen
Soul of the Humunculus
Unweave Ritual
Heart of Stone
Splinter Servant
Ward v Kindred
Warding Circle v Kindred
Infirm Inert
Rend the Mind
Return of the Heart
Scry |
Level Five
Stone of the True Form
Escape to a True Friend
Ward v Spirits (This does not mean SPECTRES)
Enchant Talisman
Blood Contract
*Abandon the Fetters
- is NOT allowed because of how RARE it is,
and how players abuse it. Everyday Tremere
are technically NOT suppose to have this. |
Gargoyles
Gargoyles
are an extremely rare bloodline, and we feel have no
place in this setting. In the game currently, there
is no standing chantry in Port Lussuria, thus
further impeding the presence of gargoyles in the
city.
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a Vampire Character |