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Setite
Setting & Creation Rules
The Followers of Set are one of the
major players in the free city of Port Lussuria. As
such, they represent a free and prosperous clan that has
managed to flourish in the face of adversity. However,
with the recent influx of Camarilla to the city,
the time of prosperity has ended.
Ezekiel O’Shae, the mad High Priest of the Virgin Port,
had all but managed to destroy his own clanmates through
subversion. Only a few, after some difficult struggles,
managed to remain alive long enough for a higher power
within the clan to step in, destroy the High Priest, and
install a new
spiritual leader; Atticus Hood.
Now, High Priest Hood needs to rebuild what’s left of
his clan’s holdings, while managing to convince the
other powers in the strength of his clan. Additionally,
Hood hints a battle is coming – against the Sabbat of
Richmond.
Are you interested in joining them? Please see the below
creation guidelines.
Character Creation
Stats; All Setite characters must have the starting dots
as outlined in Vampire: the Masquerade, Revised Edition
(7/5/3 attributes, 13/9/5 abilities, 3 disciplines, 5
backgrounds, 7 virtues, 15 freebies). Please note that
if you plan to take one of the Setite Paths of
Enlightenment that you may receive less dots in your
virtues.
Paths of Enlightenment
BE VERY CAREFUL when it comes to choosing humanity vs. a
path. Paths of Enlightenment are very, very strict moral
codes, and are not something a character ‘dabbles in’.
Whether the path is favorable to your character’s story
is not as important, as the question is ‘will you play
it properly’?
As a storyteller, I will keep an eye on any Setite
character who chooses a Path, and be watching to make
sure that they follow the tenants of their path to the
letter. Failure to play your character in accordance to
this path may result in loss of points from the score.
It is always safer to take
Humanity, even if it is very low (there’s no law saying
you HAVE to take all the dots you’re supposed to for
humanity).
At this time, the main paths to select from are Typhon
and Sutekh. Ecstacy and Warrior paths may be accepted on
a provisional basis.
Backgrounds
Backgrounds are paramount to the Setites of Port
Lussuria. Please consider these very carefully. Rather
than making your character a low-generation juggernaut,
please consider the more ‘practical’ backgrounds, as
they reflect better on your character within the eyes of
your clan. This includes; Resources (See below for more
on this), Allies, Retainers, Herd, Contacts and
Influence.
Backgrounds other than the ones in the core Vampire book
will be considered, but, more often than not,
disallowed. Beyond the Setite rules, there are also the
main sites rules to consider.
Status
Please do not take points in Status. It will be awarded
in game. If you want your character to begin the game
with Status, please make a note in your submission, and
with your reasoning highlighted in your back-story.
Disciplines
I’m a little less strict with these than my
contemporaries. Non-clan specific disciplines may be
bought at character creation with freebies, and may not
be higher than one dot. They also must have explanations
in the character’s back story. I reserve the right to
accept or reject them, however.
Setite Sorcery
Currently, only one NPC has any Setite Sorcery. Players
interested in learning the discipline will have to
communicate with the NPC, when they discover they are.
Players interested in creating Setite Sorcerers are
able to submit sorcerers
at starting dots, however, be warned that very few will
be accepted.
THE FOLLOWING PATHS are the only Setite Sorcery paths
that may be learned.
This is in accordance to the Setite clanbook, in its
description of Akhu,
traditional Setite Sorcery. The NPC capable of teaching
these paths does not
necessarily have path ratings this high. The numbers
next to the path
indicate how high the path may ultimately reach for the
character.
Snake Inside - 4 (Blood Magic)
Dry Nile – 4 (Blood Magic)
Corruption - 3 (Guide to the Camarilla)
Spirit Manipulation - 3 (Guide to the Camarilla)
Weather Control - 2 (Guide to the Camarilla)
Conjuring – 2 (Vampire: The Masquerade)
Mars – 2 (Guide to the Sabbat)
Learning these paths, in addition to having an IC reason
to do so
(apprenticeship to the NPC, being a starting sorcerer)
will be difficult. A
path your character currently possesses must be bought
with experience and
scenes in which your character spends time honing their
craft must be sent
in for ST consideration – this is in addition to making
the standard XP
request.
A new path requires that:
1. The Character is being taught the path by someone who
knows it.
Or
2. The Character has an occult text capable of educating
him in the next
level of the path (This takes longer IC time, and no
Setite Character has
access to such things)
Additionally, a new path requires the usual Experience
expenditure.
NO WANGA, DAITYA SORCERY or TLACIQUE SORCERY will ever
be accepted.
Merits & Flaws
At this time, Merits and Flaws will be examined, and
allowed or disallowed
on an individual basis. There are several flaws outright
banned (such as
animal magnetism, and Unbondable), they are listed on
the house rules page.
However, two warnings.
1. Please only submit Ms&Fs from Revised Vampire Titles.
This includes the
clanbooks. I know the Setite clanbook from second
edition had some neat
merits, but they were not included in the revised
version. I am not a big
fan of them anyway.
2. I reserve the right to exploit any flaw you
take. Meticulously.
Character background story No
characters with over 50 years of vampiric experience.
With a starting level character sheet, it is nearly
impossible to explain a character age of any older.
Per the books, most Setites ghoul their ‘childer to be’
for a long period
before their embrace. Setites do NOT embrace on a whim.
Please ensure that you detail your backgrounds,
including what your
character does for a living, what businesses they hold,
and the like. This
is so we can consider giving you additional influences,
allies, or contacts.
Remember, the Setites are a cult of corruption. As such,
there is a certain
level of story that needs to address how devout your
Setite is in his or her
worship of Set. Whether they are devout or barely
faithful does not matter,
so much as you knowing their allegiances and how they
worship, if at all.
Also, there are some fanatics who might look down on a
less than devout
Setite, but such things are a part of unlife.
Setite History in Lussuria
In the beginning, Port Lussuria’s Setite community had
only one major
responsible party. Ezekiel O’Shae. A Setite elder from
parts unknown,
Ezekiel arrived with a small cohort of followers, and
through aggressive
control of businesses and cultural aspects of the city’s
history, have
managed to establish a powerbase that will be defended
to the end of their
unlives.
Rather than building a cult of weak-willed sycophants,
Ezekiel set his
sights on controlling the major business leaders. What
better way to do this
than to corrupt them to Ezekiel’s cult? Many prominent
businesses in town
now have CEOs that fall into Ezekiel’s chosen. As High
Priest, Ezekiel has
had a certain amount of liberty on how his city is
run. Since he has
managed to secure considerable mortal assets, he has
established a system of
policing and caring for his followers. This caste system
established two
sets of followers. Chosen – a group that served
Ezekiel’s every whim (to a
point), and paid protection money to have access to
Setite services, and
Forsaken – who could not (or would not) pay such fees,
and were more or less
second-class Setites.
For a long time, this system served the Setites of Port
Lussuria well. Most
Forsaken, while considering their lot in life unfair,
had very little reason
to complain.
At the start of the new millennium, however, things
began to go bad. Ezekiel
had lost his mind. No longer did he exit the temple. His
serpentine gifts
were always active. He grew paranoid, and, at the start
of 2006, this came
to a head. Forsaken were butchered by Ezekiel’s henchmen
on a whim, usually
with some passable claim to treachery being implicated,
though proof was
almost entirely unneeded to the mad Elder.. This went
against the tenements
of the path of Typhon (Never obstruct another follower’s
efforts).
Most of the city’s Setite population fled, or were
destroyed. Luckily,
someone took notice. A cadre of Elders found the
business-savvy Ancillae,
Atticus Hood, and set him with the task of destroying
Ezekiel. Only after a
long struggle, and some help from the newly arrived
Camarilla presence,
Atticus was successful. Ezekiel was destroyed.
As his first act, Atticus abolished the Caste system.
All followers were now
equal, and no Follower need necessarily follow Atticus’
orders, but he would
lead them spiritually. The city is currently in a state
of calm, but there’s
always a calm before the storm.
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