"It's a dark and unfair world." - VtM ST Handbook page 75
At this time Port Lussuria offers a Cam, anarch, and Indie game. We do not accept Sabbat characters. This includes Tzimisce and Lasombra indie/anarch concepts. 'Exotic clans/concepts' are also not allowed (Gargoyles, Samedi, etc). Characters submitted should be starting level characters. At this time we do not accept transfers from other websites (we have seen character with over 1,000 exp try and transfer here). We do welcome you to recreate an old character from another site that you no longer play the character on, and play its concept here.
If -you- choose to play a rare or exotic clan, please understand that not all clans are represented equalily IC in this setting. Some clans stories, and plots further hinder the presence of an elder in the setting (Ravnos for example). If -you- choose to play a rare/exotic character type, please do so understanding that each clan has difference representation within the city and in IC RP they are NOT all equal. Clans such as the Ravnos, Assamite, etc lack NPC elders within the city who would otherwise be useful mentors.
Though some clans lack an npc elder, there is no reason why a pc of the clan can not rise to the position of the clans head, and act as the clans leadership within the city. This is a player driven setting, we want players to take over leadership of clans, and movements.
While we would like to encourage players to be creative, we have a few limitations in our game in an attempt to create more balanced mechanics. OOC fairness, and sheet balance is important to us. STs have final call on the approval or denial of a stat on a sheet.
Lowest generation: 10th - we would like to remind players they are dealing with a younger indie setting. It is possible for a character to become 9th generation, and lower through the act of diablorie. Characters can advance their generation beyond the cap through devious deeds.
It is also possible, to have a mortal character embraced by one of the rare npcs of the setting. Such embraces have a -chance- of creating a character beyond the cap.
*Banned/Restricted Merits and Flaws* -
True Faith
Enchanting Voice
Blaise (toreador exclusive)
Child
Disease Carrier
Common Sense
Vengeful (Should could from rp, not a sheet flaw)
Lunacy
Magic Resistant
Spirit Mentor
Unbondable
True Love
Cursed
Dark Fate
No Internet Access
Lucky
Enchanting Voice
Sexy
Super Natural Companion
Virulen Strike
Kinfolk
Corporate CEO
Animal Magnetism
New Bloodline
Bards Tongue
Natural Leader
Powerful Childe
Iron Will
Nine Lives
Merits & Flaws should be from the vampire system. Please do not submit vampires with merits and flaws taken from systems such as Demon, Mage, and Werewolf.
Buying additional merits after character approval is at the cost of the merit times 3. RP is REQUIRED, with logs as proof. The ultimate choice to grant the request, is upon the ST. The cost of Buying off a flaw is the cost of the flaw times 3. RP is REQUIRED, with logs as proof. The ultimate choice to grant the request, is upon the ST.
*Anarch Creation Rules*
No, we do not use these. Submit your anarch using the basic vampire creation provided in the core 3rd edition book and this site.
*Backgrounds*
Sabbat exclusive backgrounds, such as 'BlackHand Membership' are not allowed on characters in this setting. The background age, is not allowed. The background status, should be limited to no more than 2 points. Arcane is allowed, but at a max rating of 1. Military Force is not allowed.
*Blood Magics*
Exotic blood magics are not acceptable on starting character sheets. Paths such as Wanga, Mortis, Koldunism, Hedge Magic, and more are just examples of nonstandard Thaum lines not allowed. Tremere Thaum start on the path of Blood. Giovanni Necromancy begins on the path of the Sepulchre. Setites and Assamites can learn their Sorcery paths, however it is earned IC.
*Clone Characters*
We do have a rule against 'cloning'. That meaning, you are not welcome to play a character here, if you are playing the exact same character actively elsewhere. A person can change the character name, and tweak the concept to get around this. However the exact same character, on several sites is not okay by us.
*Combo Discplines*
Per the books, combo discplines require mentors or -a lot- of time to develop. We do not make use of, or allow combo discplines.
*Influences*
List of the current Influences PCs can attain: Bureaucracy, Educational, Entertainment, Finance, High Society, Media, Legal, Medical, Occult, Police, Political, Street, Transportation, and Underworld. Characters may only start with an influence of 1 in any area, and begin with a maximum of 3 influence dots combined.
Banned Influences: Military, and Government.
*Paths*
By dault, almost all characters should start on the path of humanity. There are a few exceptions to this rule.
Characters in a clan, with a cited path, are allowed to start on the path. However, path play is not an excuse to run around free of moral restrictions. Paths are advanced rp, that requires thought processes and effort beyond the normal realm of a character who still observes humanity. That being said, play a path right or loose it. A path is not an excuse to butcher, maim, and blow shit up.
Examples of Clans with paths would be Giovanni, Assamites, and Setites.
*Starting Lores*
Per character story, all character may begin the game with 4 FREE dots into lores related to the character story. Exotic lores (such as a common newly embraced toreador having BlackHand Lore lore 4) is unacceptable. Please, use common sense. A good example of a standard starting character lore for a newly embraced Camarilla Toreador would be clan lore 2, Camarilla lore 2.
Last Updated - May 26th, 2010.