Port Lussuria

  Vampire the Masquerade Setting & Creation Rules

 This part of the site details the basic setting for the game that most vampire characters would know, or quickly discover about the city they are about to enter. There are far more addition and hidden details, but those are left for in game exploration.

 We have a few adjustments for the vampire setting that are details in the character creation area. Please refer to the house rules page for rulings that affect ALL systems. 

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 Vampire the Masquerade Setting & Creation Rules

"Cursed are you, Caine, who killed your brother. As I was cast out so shall you be." - Book of Nod, Chronicle of Caine

Setting
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 Port Lussuria's vampire setting is designed to be open and player driven, based upon an Independently controlled city. Port Lussuria is not Camarilla or Sabbat held. Rather, the city itself is loosely controlled by 2 separate rival clans - a small Setite and Giovanni population who use the tourism industry and industrial industry as a hub (legal and illegal) for access into larger nearby cities (such as New York City). There is additional info and details, though we leave such matters for the players to discover on their own.

 Anarchs, as well as lone Sabbat or Camarilla members, have been known to drift in and out of the city. There has been some interest in the city from all 3 sects in the past, though the combined presence of the Setite and Giovanni has posed a challenge to such incursions. Past attempts to establish a solid sect presence in the city have failed. The Setite and Giovanni are all too happy to sink their fangs into a mutual rival for the sake of preserving the status quo.

 Recently, the Camarilla has gained a foothold in the city. Rather than directly entering the city and engaging in war the court established itself in the wealthy suburb of Guild Pointe Farms. Elysium is located in an exclusive, and controlled country club. CLICK HERE FOR THE MAPS OF ELYSIUM!

 Characters entering the city could find either faction (Indies or Cam), with normal investigative methods. Players are welcome to submit a Giovanni or Setite character to join either of those factions.

 Our wish is to have the players develop the game in a fashion they so desire. If, for instance, the players want a Camarilla court - the players will have to develop that court IC. If the players would rather assist the Setite or Giovanni rivalries and build onto that aspect of the game, that is the players choice. Despite providing an Independent presence in the city, attempts to usurp them are welcome.

*PLAYERS ARE ENCOURAGED TO ESTABLISH  WHATEVER SETTING THEY WANT! Our long term goal for this game is to provide a completely open setting where the players choose the outcome of the setting.

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Character Creation & Page References for Vampire

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  • Armor Table - Vampire the Masquerade Core Book (3rd ed), page 214
  • Blood Bonds - Vampire the Masquerade Core Book (3rd ed), pages 218-220
  • Character Creation - Vampire the Masquerade Core Book (3rd ed), pages 100 - 143
  • Close Combat Maneuvers Table - Vampire the Masquerade Core Book (3rd ed), page 214
  • Combat System - Vampire the Masquerade Core Book (3rd ed), pages 207 - 215. Combat house rules page - here.
  • Derangements - Vampire the Masquerade Core Book (3rd ed), pages 222-224
  • Diablerie - Vampire the Masquerade Core Book (3rd ed), pages 224-226
  • Dice Rolling & Difficulties - Vampire the Masquerade Core Book (3rd ed), pages 191 - 196
  • Disciplines & What they do - Vampire the Masquerade Core Book (3rd ed), pages 146 - 187
  • EXP Cost Chart - Vampire the Masquerade Core Book (3rd ed), page 143
  • Frenzy and Rotschreck - Vampire the Masquerade Core Book (3rd ed), pages 228-230
  • Health Chart, Damage, & Healing times - Vampire the Masquerade Core Book (3rd ed), pages 216-218
  • Melee Weapons Table - Vampire the Masquerade Core Book (3rd ed), page 214
  • Merits & Flaws - Vampire the Masquerade Core Book (3rd ed), pages 295-302 and Guide to the Camarilla pages 73-79.
  • Poisons and Drugs - Vampire the Masquerade Core Book (3rd ed), pages 231-232
  • Ranged Weapons Chart - Vampire the Masquerade Core Book (3rd ed), page 215

Clans Accepted (Sabbat PCs are not accepted - NO Lasombra or Tzimisce PCs)

  • Assamite (Only 1 or 2 will be allowed)

  • Brujah (Camarilla, Anarch, or Independent)

  • Followers of Set (They are one of the two Clans that have appreciable Influence in Port Lussuria.  Any Setites submitted will fall into their camp.  Wayward or wandering Setites are discouraged.  Any Setite coming to Port Lussuria should have a reason to be here, and be a part of the Clan's machinations.  Upon being accepted into the game - players of Setite characters will receive additional detailed information about the game's setting.)

  • Giovanni  (They represent the chief rival to the Setite.  The rules for the Setite apply to the Giovanni as well.)  Giovanni website.

  • Gangrel (Camarilla, Anarch, or Independent)

  • Malkavian (Camarilla, Anarch, or Independent)

  • Nosferatu (Camarilla, Anarch, or Independent)

  • Ravnos (As Assamite... Only one or two at most)
  • Toreador (Camarilla, Anarch, or Independent)
  • Tremere (Camarilla only)
  • Ventrue (Camarilla, Anarch, or Independent)

Paths of Enlightment

We are not presently offering a Sabbat game. Paths of Enlightment for Sabbat characters are NOT allowed.

  • Humanity (Encouraged for all starting PCs)

  • The Path of Evil Revelations (Expressly disallowed)

  • Path of Blood (Assamite only, and therefore exceedingly rare)

  • Path of Caine (Sabbat Only)

  • Path of Cathari (Sabbat only)

  • Path of Death and the Soul (Giovanni and Sabbat Only)

  • Path of Ecstasy (Setite only...restricted)

  • Path of Harmony (Restricted)

  • Path of Honorable Accord (Restricted)

  • Path of Lilith (Sabbat Only)

  • Path of Metamorphosis (Tzimisce, and therefore Sabbat only)

  • Path of Night (Lasombra, and therefore Sabbat only)

  • Path of Nocturnal Redemption (Not allowed)

  • Path of Paradox (Ravnos, and therefore exceedingly rare)

  • Path of Power and the Inner Voice (Restricted)

  • Path of Self-Focus (Not allowed)

  • Path of Sutekh (Setite only, and restricted)

  • Path of the Bones (Giovanni, restricted)

  • Path of the Feral Heart (Sabbat only)

  • Path of the Scorched Heart (Black Hand and therefore not allowed)

  • Path of the Warrior (Setite Restricted)

  • Path of Typhon (Setite Restricted)

  • All others not listed, are not allowed.

Starting Lores

  • Starting Camarilla Characters who went thru "basic training" with their sire, or have basic experience in the court automatically begin with Camarilla lore-2, and clan lore-2. Unschooled PCs, and caitiff, receive  up to 4 lore dots according to character history.

  • Starting Independent clan character start with clan lore-2, and 2 dots in any other applicable lore.

  • Sabbat PCs, are currently not accepted. The Sabbat are antagonist NPCs in this game.

Additional Notes

  • Blood Bonds are not Radar.

  • Anyone who is fully blood bound (3 steps) to a vampire cannot be bound to anyone else until the first binding wears away "naturally". (VtM Core book, pg 218+)  Please refer to here for the house ruling on blood bonds.

  • Several 1- and 2- step blood bonds can be maintained at the same time as each other but a full blood bond (3 steps) drives away all lesser blood bonds ( 1 or 2 steps), and only one full blood bond can ever be maintained at a time. (VtM Core book, pg 218+)

  • Per the Vampire ST book (3rd edition) sunglasses do not protect a character form dominate.

  • Per the books Vampire injuries do not bleed, unless the vampire spends a blood point to make the injury bleed (useful for the masquerade).

  • The lick of a vampire only heals wounds inflicted by a vampires bite with fangs.

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